RaceRoom Racing Experience recently overhauled its entire force feedback system. It does not store any personal data.Best RaceRoom Racing Experience Settings for Logitech G29 / G920 Novem| Filed under: Logitech The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Now some may think that adding 100% traction control to the car will make them win races, or be fastest on a leaderboard, that is not the case, a skilled driver will be faster with no or very limited traction control values, it will be about finding the right compromise between your driving style, the cars mechanical and aero dynamical grip and then of course the amount of “safety” you are willing to sacrifice in order to get the lap times you are looking for. This presents the player/driver with a completely different challenge when it comes to setting the car up for a given track and a given discipline, they have to 6 traction control positions and for each of these the player can assign any amount of traction control between 0 and 100%. The Get Real™ driving model feels and drives much like you would expect a SimBin game to drive, it is immersive, dramatic and challenging.Ī new aspect of the Get Real™ driving model is that we do not treat traction control as a driving aid, we simply treat it as part of setting up the car, just as any team would if they are racing in a series that allows the use of traction control, and those there are plenty of. In order to make sure players can get the feel they want from the controls when playing the game, we have moved the steering lock from its normal place in the car setup menu to a new location within the controls menu, this allow for personal tweaks of how the car and controller inputs interacts even with fixed car setups. Damage is kept to visuals only and the cars are using fixed setups. The premise for the Amateur difficulty is that is runs the Amateur Driving model, tire wear, tire heating, ambient temperatures and fuel use disabled. The Amateur driving model is designed to cater for casual gamers and seasoned racing gamers alike and this is done through the careful use of two driving aids, ABS and traction control, nothing more.Īt our booth at this year’s GamesCom, we had visitors performing 1 minute 29 sec laps around our track, coming out of the simulator stating that they would have wanted less driving aids, and some have come out saying that it was spot on, at GamesCom we only used the Amateur driving model.įact is that the current delta time with that car on that track is 1 minute 22 seconds, the challenge factor and difficulty level changes a lot over a span of 7 seconds per lap and that is worth having in mind. What changes in the driving experience can we expect?įor the most part, the changes we have made will come across as subtle, small refinements where needed but also with the aim to keep the SimBin DNA intact.įor now we have announced the availability of two difficulty levels and matching driving models, Amateur and Get Real™ I can live with that because I know that to be in the top 100 on any RaceRoom Racing Experience leaderboard, or to be on the podium of a ranked multiplayer race, will require an extraordinary talent and a huge amount of dedication and that to me, that is the real definition of a simracer, hardcore or not. We are aware that it will not fit all the players, and we know that some might label it as less hardcore than other racing games. RaceRoom Racing Experience will in some way or another fit most of the players out there. The session is hosted by SimBin´s creative Director Diego Sartori. Simbin published the first part of a Questions and Answers article on their "Simbin Insider " webpage.
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